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Description
Day Vs. Night (Magic Minigame) [Innistrad: Midnight Hunt Minigame]Set: Innistrad: Midnight Hunt Minigame Type: Card Magic Minigame Rarity: Common 2 players 2 packs 5 minutes OBJECTIVE: Become a defender of the day or a monster of the night in this rock paper scissors style game. GET READY: Randomly determine who will use the power of day and who will use the power of Night. Each player opens a booster and sets aside any cards without Magic card backs. LETS PLAY: Players look at their hands, pick three cards, and
| Set: | Innistrad: Midnight Hunt Minigame |
| Type: | Card — Magic Minigame |
| Rarity: | Common |
2 players | 2 packs | 5 minutes
OBJECTIVE:
Become a defender of the day or a monster of the night in this rock-paper-scissors-style game.
GET READY:
Randomly determine who will use the power of day and who will use the power of Night. Each player opens a booster and sets aside any cards without Magic card backs.
LET’S PLAY:
Players look at their hands, pick three cards, and then place their picked cards in a face down row in front of their opponent's row. Players reveal the pairs of cards from Day player's left to right simultaneously. Winning cards are decided as follows:
• Red beats green
• Green beats blue
• Blue beats red
• White is always a winning card for the Day player, but it's always a losing card for the Night player
• Black is always a winning card for the Night player, but it's always a losing card for the Day player.
• Paired red, blue or green cards result in a tie
• A winning white card vs. a winning black card results in a tie
• A losing white card vs. a losing black card results in a tie
• A multicolored card is a single color of its owner's choice, declared after it's revealed
When a colorless card is revealed (lands are colorless), its owner immediately replaces it with a card from their hand before deciding the winner. Discard the colorless card afterward. If two colorless cards are paired, players reveal their replacement card simultaneously. If two multicolor cards are paired, players declare their chosen color simultaneously.
After all pairs are revealed, each player sets aside their winning cards into their own pile and returns all of their losing and tie cards to their hand.
Play two ore rounds. But for the third round, players lay down six cards. If a player has fewer than six cards for the third round, play with the same number of cards as the player with the least, discarding the extras.
TO WIN:
The player with the most winnning cards after three rounds wins!
OBJECTIVE:
Become a defender of the day or a monster of the night in this rock-paper-scissors-style game.
GET READY:
Randomly determine who will use the power of day and who will use the power of Night. Each player opens a booster and sets aside any cards without Magic card backs.
LET’S PLAY:
Players look at their hands, pick three cards, and then place their picked cards in a face down row in front of their opponent's row. Players reveal the pairs of cards from Day player's left to right simultaneously. Winning cards are decided as follows:
• Red beats green
• Green beats blue
• Blue beats red
• White is always a winning card for the Day player, but it's always a losing card for the Night player
• Black is always a winning card for the Night player, but it's always a losing card for the Day player.
• Paired red, blue or green cards result in a tie
• A winning white card vs. a winning black card results in a tie
• A losing white card vs. a losing black card results in a tie
• A multicolored card is a single color of its owner's choice, declared after it's revealed
When a colorless card is revealed (lands are colorless), its owner immediately replaces it with a card from their hand before deciding the winner. Discard the colorless card afterward. If two colorless cards are paired, players reveal their replacement card simultaneously. If two multicolor cards are paired, players declare their chosen color simultaneously.
After all pairs are revealed, each player sets aside their winning cards into their own pile and returns all of their losing and tie cards to their hand.
Play two ore rounds. But for the third round, players lay down six cards. If a player has fewer than six cards for the third round, play with the same number of cards as the player with the least, discarding the extras.
TO WIN:
The player with the most winnning cards after three rounds wins!
Shipping Notes
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4.8 ★★★★★
Based on 205 reviews
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Product Reviews
★★★★★ 5
Best and most durable toy for our German shepherd
Size: Medium, Style: Ultra Tug, Size: Medium, Style: Ultra Tug
We have a German shepherd. This is our 2nd purchase. The first one was her first and favorite toy.
We still have the first one. But the strap broke (after a year) bc we didn't realize she hid it under blanket, and she chewed it in half. But after a year of hard play, the strap was worn out. She still plays with her ball, and often carries it with her on her walks.
It throws well and I love not having to pick up a slobbery ball. The ball is soft, durable, safe, and easy to play with.
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Reviewed in the United States on August 22, 2025
★★★★★ 5
Need suggestions
Size: Large, Style: Ultra Tug
This was a great toy but my 9 month old puppy (65 lbs ). Chewed it up within 3 hours. Any suggestions? I am really trying to find a tugging toy that can with stand him. He is a significant chewer.
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Reviewed in the United States on May 8, 2026
★★★★★ 3
Super fun concept, but material needs improving.
Size: Small, Style: Ultra Tug
The concept - amazing.
The materials used? - not so much.
Our senior Chorgi is not even a super chewer,yet he managed to get a tiny piece chewed off of the ball in under 10 minutes.
Also, the handle is not flexible enough. It's like a hard, tough, sharp and thick nylon material. You can see how they were trying to make it more durable,but there jas got to be an alternative material. This nylon is sharp on their gums and roof if mouth.
For now I am watching our dog carefully with it, because he loves how it bounces funny so its more fun to chase. Fur babies are pur children. You would not leave a 2 ur old alone to play with a toy, would you? I'm just not sure i'd buy another. I bought 3 at once. Returning 2 .
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Reviewed in the United States on June 11, 2026
★★★★★ 5
Excellent tug toy!
Size: Large Triple, Size: Large Triple
My dog had this set of 3 interlocking rings for 7 years and they finally broke. I was so happy to be able to get a replacement set that is just as durable as the original! Just ask our Gretzky to, “get your rings” and she knows exactly what to find. She can tug these for an hour and not lose interest. She loves them. They are the perfect size for her to grab comfortably and for her human playmate to hold onto the other ring in opposition. Gretzky is half Boxer, about 85lbs and all muscle. For her first set to withstand years of tugging without breaking was surprising but they’re made well and as long as you don’t allow your dog to just sit and chew them, they’ll give you years of tugging playtime!
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Reviewed in the United States on June 7, 2026
★★★★★ 5
Simple! Easy! All We Needed!!
Size: Large Triple
These were the only durable rubber like rings that were both the same material; not too thick (not heavy) so my 1 year old Pit, Dixie, was able to latch on to one ring while we grabbed the third ring, leaving enough space so she won't accidentally bite us when grabbing the rings to play. They were also the only ones that came interlocked and cannot be taken apart. She is also a big chewer, which means she can gnaw on these without tearing them apart. The rubber is thick enough to play, but thin enough to twist and flex with her. So far, they are sturdy. She was immediately so excited! Simple and easy!
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Reviewed in the United States on May 8, 2026